Detailed Game Information

Cascades (Issue a New Challenge)

Designer/Publisher: William Chang
Rules: (Local)
Date Added: 2006 Nov 21
Boardgame Geek Entry: 27724
SDG Wiki Page:
SDG Rank: 119 (-15 points, 19 votes)
Keywords (edit): 2 Players Only, Connections, Hexagonal Board
Plays Avg. Length Avg. Time First Player Wins Size of Sample
122 8 moves 15d:13h:5m:58s 48.36% 122 games

Some words from the author: For some time now [Apr 16, 2001] I have been toying with the idea of trying to model/abstract the flow of water carving out a mountainside. A related geometric pattern is the fractal on certain seashells. [...] The image in my mind is a root-pattern forming or tributaries of a river. [...] The game generalizes to any MxN board. Without more experience playing and "figuring it out" I don't know how M and N affect playability. My intuition suggests 8x8 (really 8x15 if you measured it at the bottom) is already nontrivial and 10x10 might be "tournament".

Username Rating Comments
unic 2 Very simple, and very sharp - it's entirely possible to lose this in the first couple of moves if one is not careful. Elegant and fun.
Aaron 0 Interesting, but not yet stimulating for me.
Elysium 0 Strange game.
It would be better, I think, if there was a capturing option.
kanajlo 0
Laurie_Menke 0 Fun idea, but feels to me like the game is decided fairly early on and then you spend a lot of time moving forward to the inevitable. I wonder if it might be improved by variations? Perhaps an hourglass shaped board, or randomly placed "rock" obstacles in the way of the falling water, to make it a little more like how real water winds around landforms and obstacles?
CleverHunk -1
jeep -1 Interesting idea, but I think is suffers from serious first player win issues... I'm willing to test it out though, since the record is currently 48% first player win.
maka -1
molnar -1 No interesting choices.
nycavri -1 Very little depth is here. Easy to lose in a move or two.
papa_bear -1 I'm not sure whether much more can be done with the idea, which is unfortunate, because the idea is great but the game disappoints.
pim -1 Unfortunately, an easy winning strategy exists for the 1st player.
Zandor -1 I really like the concept but there is a winning strategy for the first player (simple enough that I won't lose as first player)
Cerulean -2 At best an underdeveloped idea. I'll mull this over and see if anything percolates.
jejozsef -2
jonah -2
mi_spero -2
Zotmeister -2 Okay, I'm now completely convinced that this game is totally busted. The strategy is trivial, and the winner is decided entirely by board size (10x10 being a first-player win). Feel free to try to prove me wrong.

Copyright © 2005 FDASSC Design. All rights reserved.
Aaron - Webmaster

Spreadfirefox Affiliate Button