Detailed Game Information
This is another game for 2 players. Players place their pieces in an attempt to connect four in a row. The problem is, as pieces are placed or moved, they exert magnetic forces on surrounding pieces (likes repel, opposites attract) thus the lay of the land is in constant flux. It will take planning and foresight to succeed.
I have implemented a "Weak Force" variation which will only attract/repel other pieces one space at a time, instead of as far as possible.
Username |
Rating |
Comments |
lucacerrato |
2 |
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Cerulean |
1 |
Much more fun after the placement phase ends. The Weak Force variant is easier to learn, but the standard game is more engaging.
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Lexicon |
1 |
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Mandrel |
1 |
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Aaron |
0 |
Weak Force is my preferred variant. I'm preferring Gravity to Magneton now though.
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dralius |
0 |
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Laurie_Menke |
0 |
I like the movement concept.
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unic |
0 |
Is there any strategy? Or is it all about the look-ahead?
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jonah |
-1 |
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Draw5PlayAll |
-2 |
I tried to play this once, but it is TOO hard to form a win. The rules are not especially clear which makes some seemingly possible moves actually illegal.
EDIT: Moved down to -2. Still in the same game, and had a situation where a very strong move that is legal according to the Rules As Written was designated illegal. http://www.superdupergames.org/?page=archive_play&gid=35431&idx=103
I as Red wished to move E5-E6, but it called it illegal (meanwhile, E5-D6 *is* allowed)...
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